Earlier this year, we exhibited at Game Developer Conference (GDC) in San Francisco. It was our first dedicated conference focused on game developers—especially those building on Unreal Engine 4—and we had a ton of fun exhibiting and meeting studios and developers. We also reinforced our thesis that crash management for game studios presented some unique challenges our offering was well positioned to improve.
Fast forward a few months later, and we had our first game studios using our platform to revamp crash management process, increase user retention rates, and improve the efficiency of their development team. One of those studios, Fun Bits, the creators of SQUIDS FROM SPACE, was kind enough to share their experiences.