Backtrace

Tag: performance

November Product Update – 5x Performance Improvements, Retention Policies for Dump Files, and Web Debugger Updates

November has been an exciting month at Backtrace. After a significant release in October (PII Data Scrubbers, File Attachments, No Hassle Symbol Management, and more), we recently announced a beta of our native support for the Unreal Engine 4 (UE4), Beyond UE4, we spent most of November focusing on the web debugger, performance and optimizations:

  • Performance – Backtrace is now more than 5x faster for page loading when dealing with large number of crashes (200k+) for lists and histogram visualizations.
  • Retention Policies for Dump Files – Automate the removal of dump files for security or space saving purposes, and retain attributes and metadata to maintain history and impact analysis.
  • Web Debugger – More granular Identification of Missing Symbol and Guessed Call Frame are now available.
  • The performance and consistency around concurrent symbol uploads has been improved.

Let’s take a peak behind the curtain to see what’s in store. Read More

CPPCast Guest Appearance

Our CEO, Abel Mathew, did a guest appearance at the end of last year on CPPCast. CPPCast is a podcast for C++ devs by C++ devs (hosts Rob Irving and Jason Turner). Rob, Jason, and Abel talk about C++ issues and items such as Zap CC, Conan joining JFrog, and how developers use C++. Abel also… Read More