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Blogs by Vincent Lussenberg

For the latest developments from our engineering team, head over to the Engineering Blog at engineering.backtrace.io.

    Thumbnail image for blog post: Hang Reporting Improvements In Backtrace-Unity 3.4 Release

    Hang Reporting Improvements In Backtrace-Unity 3.4 Release

    05/10/21 | Vincent Lussenberg

    The latest backtrace-unity release improves the detecting of and reporting upon hangs on mobile platforms. Why is this important? One of the toughest challenges game developers face is debugging hangs in their mobile games, sometimes referred to as ANR (Application Not Responding).

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    Thumbnail image for blog post: New Types Of Error Reports And Source Code Integration With Backtrace-Unity 3.3

    New Types Of Error Reports And Source Code Integration With Backtrace-Unity 3.3

    03/3/21 | Vincent Lussenberg

    ANR and Low Memory reporting The backtrace-unity 3.3 release adds new capabilities to support mobile Unity games. Mobile game devs can now detect and report upon hangs and low memory warnings. Why is this important!

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