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Backtrace Blog

For the latest developments from our engineering team, head over to the Engineering Blog at engineering.backtrace.io.

    Thumbnail image for blog post: Using the Unity Memory Profiler to Troubleshoot Out-of-memory issues

    Using the Unity Memory Profiler to Troubleshoot Out-of-memory issues

    06/16/22 | Oz Syed

    When it comes to monitoring Unity game builds for possible memory issues, the Unity memory profiler module is an important tool. While the built-in Memory Profiler under the Profiler window gives you basic information about the memory, the additional downloadable Memory Profiler package can be used to analyze your game’s memory usage in detail. When combined with Backtrace’s ability to detect out-of-memory issues on mobile platforms, you can efficiently find and fix problems before they ruin game performance and impact game experience.

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    Thumbnail image for blog post: Memory and Performance Issues in Unity WebGL Builds

    Memory and Performance Issues in Unity WebGL Builds

    06/3/22 | Oz Syed

    There are many challenges involved in developing apps and games for WebGL builds in Unity. One of the major challenges that Unity WebGL developers face is to avoid performance issues that could lead to a negative gaming experience. This blog explores the best practices and strategies pertaining to the performance of Unity WebGL builds and identifying and dealing with issues that lead to a WebGL app running out of memory (OOM).  

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    Thumbnail image for blog post: Support For PlayStation 4, PlayStation 5 And Xbox One, Series X And Series S Gaming Consoles

    Support For PlayStation 4, PlayStation 5 And Xbox One, Series X And Series S Gaming Consoles

    07/16/21 | Jason Davis

    Your Xbox and PlayStation game crashes are siloed and locked away. Backtrace crash reporting centralizes crash reports from all platforms in a single place and empowers engineering teams to build better games, faster.

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    Thumbnail image for blog post: Backtrace Is Now A Sauce Labs Company!

    Backtrace Is Now A Sauce Labs Company!

    07/6/21 | Abel Mathew

    It’s been a wild day of announcements but if you haven’t heard: Backtrace is now a Sauce Labs Company! Whether you’re a partner, a potential customer, gaming studio, developing an app, or using Backtrace for your backend/server systems, Sauce Labs and Backtrace are committed to delivering on the same vision with the same quality of service and quality of product we’ve had since day 1.

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    Thumbnail image for blog post: Project Overview – Your Project At A Glance

    Project Overview – Your Project At A Glance

    06/24/21 | Drake Autery

    Backtrace is excited to announce the release of our Project Overview page! The Overview page is the newest addition to our Web Console, designed to give users an ‘at a glance’ view of their project.

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    Thumbnail image for blog post: Hang Reporting Improvements In Backtrace-Unity 3.4 Release

    Hang Reporting Improvements In Backtrace-Unity 3.4 Release

    05/10/21 | Vincent Lussenberg

    The latest backtrace-unity release improves the detecting of and reporting upon hangs on mobile platforms. Why is this important? One of the toughest challenges game developers face is debugging hangs in their mobile games, sometimes referred to as ANR (Application Not Responding).

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    Thumbnail image for blog post: New Types Of Error Reports And Source Code Integration With Backtrace-Unity 3.3

    New Types Of Error Reports And Source Code Integration With Backtrace-Unity 3.3

    03/3/21 | Vincent Lussenberg

    ANR and Low Memory reporting The backtrace-unity 3.3 release adds new capabilities to support mobile Unity games. Mobile game devs can now detect and report upon hangs and low memory warnings. Why is this important!

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    Thumbnail image for blog post: Capture And Analyze Native IOS Crashes With Backtrace-Unity 3.2

    Capture And Analyze Native IOS Crashes With Backtrace-Unity 3.2

    11/11/20 | Jason Davis

    The backtrace-unity 3.2 release adds new capabilities to support iOS games. Mobile game programmers can now effortlessly capture native iOS crashes for the Unity engine or 3rd party plugins.

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    Thumbnail image for blog post: Capture And Analyze NDK Crashes With Backtrace-Unity 3.1

    Capture And Analyze NDK Crashes With Backtrace-Unity 3.1

    09/2/20 | Jason Davis

    The backtrace-unity plugin helps game studios fix bugs and errors in their games faster than they could before. With the new backtrace-unity 3.1 release, studios can now collect and analyze those types of crashes to help you more quickly mitigate and resolve them.

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