Backtrace Blog
For the latest developments from our engineering team, head over to the Engineering Blog at engineering.backtrace.io.
Backtrace Improvements and New Features in 2023: Jira Server Integration Walkthrough
02/27/23 | Oz Syed
In the previous blog, we outlined how we made it easier for you to integrate Jira Cloud with Backtrace. Just as we did with Jira Cloud, we have made the process easier to integrate your Jira Server instance with Backtrace. In this blog, we walk you through the process of integrating Jira Server with Backtrace.
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Backtrace Improvements and New Features in 2023: Issue-based Alerts
02/21/23 | Oz Syed
Backtrace is excited to announce an improved way to set up and receive alerts with a new feature: Issue-based alerts. With issue-based alerts, you can monitor critical issues or get notified when a specific type of event occurs. Whether you would like to open a new issue in your ticketing system (like Jira) or receive an alert in Slack when a specific issue is detected, we got you covered.
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Backtrace Improvements and New Features in 2023: Improved Jira Integration
02/20/23 | Oz Syed
The Backtrace team has worked to continuously make improvements and enhancements after listening to the feedback from our users. As a result, we are introducing two updates with respect to Jira’s integration with Backtrace: improved, streamlined Jira integration process for Jira Cloud and Jira Server and support for Jira with the ‘issue-based alerts’ feature.
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Using the Unity Memory Profiler to Troubleshoot Out-of-memory issues
06/16/22 | Oz Syed
When it comes to monitoring Unity game builds for possible memory issues, the Unity memory profiler module is an important tool. While the built-in Memory Profiler under the Profiler window gives you basic information about the memory, the additional downloadable Memory Profiler package can be used to analyze your game’s memory usage in detail. When combined with Backtrace’s ability to detect out-of-memory issues on mobile platforms, you can efficiently find and fix problems before they ruin game performance and impact game experience.
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Memory and Performance Issues in Unity WebGL Builds
06/3/22 | Oz Syed
There are many challenges involved in developing apps and games for WebGL builds in Unity. One of the major challenges that Unity WebGL developers face is to avoid performance issues that could lead to a negative gaming experience. This blog explores the best practices and strategies pertaining to the performance of Unity WebGL builds and identifying and dealing with issues that lead to a WebGL app running out of memory (OOM).
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Support For PlayStation 4, PlayStation 5 And Xbox One, Series X And Series S Gaming Consoles
07/16/21 | Jason Davis
Your Xbox and PlayStation game crashes are siloed and locked away. Backtrace crash reporting centralizes crash reports from all platforms in a single place and empowers engineering teams to build better games, faster.
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Backtrace Is Now A Sauce Labs Company!
07/6/21 | Abel Mathew
It’s been a wild day of announcements but if you haven’t heard: Backtrace is now a Sauce Labs Company! Whether you’re a partner, a potential customer, gaming studio, developing an app, or using Backtrace for your backend/server systems, Sauce Labs and Backtrace are committed to delivering on the same vision with the same quality of service and quality of product we’ve had since day 1.
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