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Breakpoint 2: 1-Day Virtual Game Developer Summit

Join us Feb 16, 2022 for a showcase of the tools and best practices that developers rely on to ship quality games and apps.

Join us Feb 16, 2022, 10am-5pm EST

Breakpoint is an open virtual event, free of charge, that provides an opportunity for practitioners in the game development industry to learn from each other, network, share best practices and ideas through technical talks.

Game Quality

Discussions on the aspects of software quality that game programmers focus on and the best practices, methods, and tools used to achieve better software quality and stability in games.

Testing Pipelines

A focused look on game testing pipelines, processes, and tools. Exploring the tools and techniques that are being applied in the real-world for greater coverage and increased game development velocity.

Performance Issues

All things game performance engineering. Tools, techniques, methods, across all platforms, to detect, diagnose, and resolve performance issues in games.

Silhouette of a man playing video games
Angular abstract architecture


Create without Compromise with Unity Plastic SCM

Speaker: Christian Nisenbaum & Michael Saver of Unity

Automated Game Error Reporting and Player Support Done Right

Speaker: Greg Posner & Edward Hartman of Helpshift

Crashing With Style in Unreal Engine

Speaker: Ari Arnbjornsson of Epic Games

Profiling, Debugging and Testing Automation for the O3DE Atom Renderer

Speaker: Qing Tao of Amazon Web Services

Sharpening Your Toolset: How to Evaluate and Integrate Tools in Game Development

Speaker: Renee Gittins of IGDA

Leaning Into the Cloud Native

Speaker: Ryan Bartley of Google Stadia

O3DE Build System

Speaker: Esteban Papp of Amazon Web Services

Panel Discussion

Speakers: Epic Games, Google and Helpshift

Our sponsors


Seeking Breakpoint Speakers

We’d like to invite you or a member of your team to do a 30-minute talk at Breakpoint. We believe that game developers around the world would appreciate hearing from you, whether it be techniques you employ or new technologies you’ve developed.

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