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Gaming

For the latest developments from our engineering team, head over to the Engineering Blog at engineering.backtrace.io.

    Thumbnail image for blog post: Support For PlayStation 4, PlayStation 5 And Xbox One, Series X And Series S Gaming Consoles

    Support For PlayStation 4, PlayStation 5 And Xbox One, Series X And Series S Gaming Consoles

    07/16/21 | Jason Davis

    Your Xbox and PlayStation game crashes are siloed and locked away. Backtrace crash reporting centralizes crash reports from all platforms in a single place and empowers engineering teams to build better games, faster.

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    Thumbnail image for blog post: Project Overview – Your Project At A Glance

    Project Overview – Your Project At A Glance

    06/24/21 | Drake Autery

    Backtrace is excited to announce the release of our Project Overview page! The Overview page is the newest addition to our Web Console, designed to give users an ‘at a glance’ view of their project.

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    Thumbnail image for blog post: Hang Reporting Improvements In Backtrace-Unity 3.4 Release

    Hang Reporting Improvements In Backtrace-Unity 3.4 Release

    05/10/21 | Vincent Lussenberg

    The latest backtrace-unity release improves the detecting of and reporting upon hangs on mobile platforms. Why is this important? One of the toughest challenges game developers face is debugging hangs in their mobile games, sometimes referred to as ANR (Application Not Responding).

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    Thumbnail image for blog post: New Types Of Error Reports And Source Code Integration With Backtrace-Unity 3.3

    New Types Of Error Reports And Source Code Integration With Backtrace-Unity 3.3

    03/3/21 | Vincent Lussenberg

    ANR and Low Memory reporting The backtrace-unity 3.3 release adds new capabilities to support mobile Unity games. Mobile game devs can now detect and report upon hangs and low memory warnings. Why is this important!

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    Thumbnail image for blog post: Capture And Analyze Native IOS Crashes With Backtrace-Unity 3.2

    Capture And Analyze Native IOS Crashes With Backtrace-Unity 3.2

    11/11/20 | Jason Davis

    The backtrace-unity 3.2 release adds new capabilities to support iOS games. Mobile game programmers can now effortlessly capture native iOS crashes for the Unity engine or 3rd party plugins.

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    Thumbnail image for blog post: Capture And Analyze NDK Crashes With Backtrace-Unity 3.1

    Capture And Analyze NDK Crashes With Backtrace-Unity 3.1

    09/2/20 | Jason Davis

    The backtrace-unity plugin helps game studios fix bugs and errors in their games faster than they could before. With the new backtrace-unity 3.1 release, studios can now collect and analyze those types of crashes to help you more quickly mitigate and resolve them.

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    Thumbnail image for blog post: Mobile Crash Management from Backtrace

    Mobile Crash Management from Backtrace

    08/25/20 | Jason Davis

    Backtrace makes it easy IOS and Android developers to integrate crash handling into their apps, capture and monitor errors, prioritize issues to work on, and get everything they need to debug the problem in a single interface.

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    Thumbnail image for blog post: Announcing Backtrace-Unity 3.0.0

    Announcing Backtrace-Unity 3.0.0

    06/3/20 | Jason Davis

    After working closely with the team at Unity Technologies as a Verified Solution Partnerfor the past few weeks, Backtrace is pleased to announce a significant update for the backtrace-unity plugin that focuses on performance, capabilities, and platforms.

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    Thumbnail image for blog post: Crash Reporting for Game Development Teams

    Crash Reporting for Game Development Teams

    01/10/19

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