Gaming
For the latest developments from our engineering team, head over to the Engineering Blog at engineering.backtrace.io.
Support For PlayStation 4, PlayStation 5 And Xbox One, Series X And Series S Gaming Consoles
07/16/21 | Jason Davis
Your Xbox and PlayStation game crashes are siloed and locked away. Backtrace crash reporting centralizes crash reports from all platforms in a single place and empowers engineering teams to build better games, faster.
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Hang Reporting Improvements In Backtrace-Unity 3.4 Release
05/10/21 | Vincent Lussenberg
The latest backtrace-unity release improves the detecting of and reporting upon hangs on mobile platforms. Why is this important? One of the toughest challenges game developers face is debugging hangs in their mobile games, sometimes referred to as ANR (Application Not Responding).
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New Types Of Error Reports And Source Code Integration With Backtrace-Unity 3.3
03/3/21 | Vincent Lussenberg
ANR and Low Memory reporting The backtrace-unity 3.3 release adds new capabilities to support mobile Unity games. Mobile game devs can now detect and report upon hangs and low memory warnings. Why is this important!
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Capture And Analyze NDK Crashes With Backtrace-Unity 3.1
09/2/20 | Jason Davis
The backtrace-unity plugin helps game studios fix bugs and errors in their games faster than they could before. With the new backtrace-unity 3.1 release, studios can now collect and analyze those types of crashes to help you more quickly mitigate and resolve them.
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Announcing Backtrace-Unity 3.0.0
06/3/20 | Jason Davis
After working closely with the team at Unity Technologies as a Verified Solution Partnerfor the past few weeks, Backtrace is pleased to announce a significant update for the backtrace-unity plugin that focuses on performance, capabilities, and platforms.
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