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Technical Details

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    Thumbnail image for blog post: Best Practices to Handle Performance and Out-of-Memory Issues on Mobile Builds in Unity

    Best Practices to Handle Performance and Out-of-Memory Issues on Mobile Builds in Unity

    10/14/22 | Oz Syed

    In this blog, we explore the best practices to reduce memory use and deal with OOM issues on mobile builds in Unity.

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    Thumbnail image for blog post: Best Practices to Improve Performance on Mobile Builds in Unity

    Best Practices to Improve Performance on Mobile Builds in Unity

    09/13/22 | Oz Syed

    In a previous blog, we explored performance and out-of-memory issues arising out of WebGL builds. In this blog, we look into some of the best practices to improve performance on mobile builds in Unity.

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    Thumbnail image for blog post: Using the Unity Memory Profiler to Troubleshoot Out-of-memory issues

    Using the Unity Memory Profiler to Troubleshoot Out-of-memory issues

    06/16/22 | Oz Syed

    When it comes to monitoring Unity game builds for possible memory issues, the Unity memory profiler module is an important tool. While the built-in Memory Profiler under the Profiler window gives you basic information about the memory, the additional downloadable Memory Profiler package can be used to analyze your game’s memory usage in detail. When combined with Backtrace’s ability to detect out-of-memory issues on mobile platforms, you can efficiently find and fix problems before they ruin game performance and impact game experience.

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    Thumbnail image for blog post: Memory and Performance Issues in Unity WebGL Builds

    Memory and Performance Issues in Unity WebGL Builds

    06/3/22 | Oz Syed

    There are many challenges involved in developing apps and games for WebGL builds in Unity. One of the major challenges that Unity WebGL developers face is to avoid performance issues that could lead to a negative gaming experience. This blog explores the best practices and strategies pertaining to the performance of Unity WebGL builds and identifying and dealing with issues that lead to a WebGL app running out of memory (OOM).  

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