Backtrace
For the latest developments from our engineering team, head over to the Engineering Blog at engineering.backtrace.io.
Backtrace Is Now A Sauce Labs Company!
07/6/21 | Abel Mathew
It’s been a wild day of announcements but if you haven’t heard: Backtrace is now a Sauce Labs Company! Whether you’re a partner, a potential customer, gaming studio, developing an app, or using Backtrace for your backend/server systems, Sauce Labs and Backtrace are committed to delivering on the same vision with the same quality of service and quality of product we’ve had since day 1.
Read the post
Hang Reporting Improvements In Backtrace-Unity 3.4 Release
05/10/21 | Vincent Lussenberg
The latest backtrace-unity release improves the detecting of and reporting upon hangs on mobile platforms. Why is this important? One of the toughest challenges game developers face is debugging hangs in their mobile games, sometimes referred to as ANR (Application Not Responding).
Read the post
Capture And Analyze NDK Crashes With Backtrace-Unity 3.1
09/2/20 | Jason Davis
The backtrace-unity plugin helps game studios fix bugs and errors in their games faster than they could before. With the new backtrace-unity 3.1 release, studios can now collect and analyze those types of crashes to help you more quickly mitigate and resolve them.
Read the post
Introducing Aggregation Filters
07/9/20 | Jason Davis
Backtrace includes a custom database that allows you to ask interesting questions of your data. Software engineers experience the benefit of this design with improved query performance, flexibility to group and analyze by any custom field, and use of advanced operators to query based on first-seen dates, regex or contains expressions, or exclusion criteria for errors under management.
Read the post