Blogs by Jason Davis
For the latest developments from our engineering team, head over to the Engineering Blog at engineering.backtrace.io.
Support For PlayStation 4, PlayStation 5 And Xbox One, Series X And Series S Gaming Consoles
07/16/21 | Jason Davis
Your Xbox and PlayStation game crashes are siloed and locked away. Backtrace crash reporting centralizes crash reports from all platforms in a single place and empowers engineering teams to build better games, faster.
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Capture And Analyze NDK Crashes With Backtrace-Unity 3.1
09/2/20 | Jason Davis
The backtrace-unity plugin helps game studios fix bugs and errors in their games faster than they could before. With the new backtrace-unity 3.1 release, studios can now collect and analyze those types of crashes to help you more quickly mitigate and resolve them.
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Introducing Aggregation Filters
07/9/20 | Jason Davis
Backtrace includes a custom database that allows you to ask interesting questions of your data. Software engineers experience the benefit of this design with improved query performance, flexibility to group and analyze by any custom field, and use of advanced operators to query based on first-seen dates, regex or contains expressions, or exclusion criteria for errors under management.
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Announcing Backtrace-Unity 3.0.0
06/3/20 | Jason Davis
After working closely with the team at Unity Technologies as a Verified Solution Partnerfor the past few weeks, Backtrace is pleased to announce a significant update for the backtrace-unity plugin that focuses on performance, capabilities, and platforms.
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Enabling A Continuous Quality Feedback Loop In Jenkins And Your CI/CD Pipelines
08/27/19 | Jason Davis
As companies put increased focus on their digital operations and invest more heavily in their DevOps processes, development managers play an important role in recognizing how to properly plan and execute all stages of the CI/CD pipeline.
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